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SCHEMES OF WORK

 

DESIGN & TECHNOLOGY - SCHEMES OF WORK

 

For Children Aged 8 to 12

 

Design & Technology Lessons Structure

 

Time – Approx. 90 minutes

  1. Remind class of last topic area explored and relate to current topic.
  2. Discuss and explore with concrete and abstract examples new topic.
  3. Design Overview – where appropriate and necessary.
  4. Individual Design Work.
  5. Group Work – Set small groups an area to explore.
  6. Practical Application – discuss how topic area is applied in every life.
  7. Making Connections – discuss and explore connections between topic and other topic areas and subjects.
  8. Media – use video clips and programmes and/or computer programmes and websites where appropriate.
  9. Record through text and illustrations where appropriate. Pupils under 10 to copy teacherŐs whiteboard recording. Pupils above 10 to record using their own words.
  10. Plenary & Quiz

 

Resources

 

  1. Design & Technology Books
  2. Internet
  3. Cooking Equipment
  4. Recipes
  5. Electronics Kit
  6. Electroscope
  7. Magnets Kit
  8. Robots 1 & 2 – Inventors Handbook Kit
  9. Sound Kit
  10. Sensors & Detectors
  11. Camera Obscura
  12. Miscellaneous Electrical Appliances
  13. Miscellaneous Materials
  14. Wood
  15. Woodwork Tools
  16. Textiles
  17. Haberdashery
  18. Games
  19. Craft Materials
  20. Newspapers, Magazines & Catalogues
  21. Field Trips
  22. Apple Mac
  23. PC Windows
  24. Computer Programmes

 

Design & Technology Subject Areas

 

  1. Practical Design
  2. Imaginative Design
  3. Practical Technology
  4. Imaginative Technology
  5. Inventions & Inventors

 

 

YEAR 4

 

Autumn Term

 

1. PRACTICAL DESIGN

 

1.    Food & Drinks

 

a.  Salads

b.  Soups

c.   Pastry

 

2.    Storage Items

 

a.    Boxes

b.    Bags & Purses

c.    CD / DVD Holders

 

Spring Term

 

3.    Games & Toys

 

a.    Outdoor Games

b.    Soft Toys Design & Making

 

Summer Term

 

4.    Art & Textiles

 

a.    Rag Rug Patch Design & Making

b.    Scenery for School Plays

 

YEAR 5

 

1. PRACTICAL DESIGN

 

5.    Food & Drinks

 

a.  Cultural Meals

b.  Desserts

c.   Fruit Drinks

 

6.    Storage Items

 

a.    Spice Racks etcÉ

b.    Coat Peg Lines

c.    Cylinder Holders

 

7.    Games & Toys

 

a.    Board Games

b.    Outdoor Games

c.    Soft Toys Design & Making

 

8.    Art & Textiles

 

a.    Egg Balloon Mask Design & Making

b.    Paper Mache Mask Design & Making

c.    Scenery for School Plays

 

9.    Moving Objects

 

a.    Puppets

 

2. IMAGINATIVE DESIGN

 

10. Clothing

 

a.    Everyday Clothes

 

11. Buildings

 

a.    Houses

                              i.        Eco-Houses

                             ii.        Artistic Houses

                            iii.        Block Of Flats

                           iv.        Garden Houses

b.    Large Buildings

                              i.        Angular Buildings

                             ii.        Curved Buildings

 

 

12. Furniture

 

a.    Chairs

b.   Sofas

 

 

3. PRACTICAL TECHNOLOGY

 

13. Computer Work

 

a.    Introduction & Overview

b.    Files & Documents

c.    Computer Programmes

d.    Using Microsoft Word

e.    Using Microsoft Excel

f.     Using Microsoft Powerpoint

g.    Using ITunes

h.    Using IPhoto

i.      Using Corel Photo-Paint & Draw

j.      Using Google Earth

k.    Email

                              i.        Writing Emails

                             ii.        Sending Emails

l.      Using the Internet

                               i.        Browsing Web Pages

                              ii.        Searching

                            iii.        Downloading

 

 4. IMAGINATIVE TECHNOLOGY

 

14. How Things Work

 

a.    Mechanics of Motion

                              i.        The Wheel & Axle

                             ii.        Gears & Belts

                            iii.        Cams & Cranks

                           iv.        Pulleys

                            v.        Screws

                           vi.        Springs

 

15. Designing Technology

 

a.    Electrical Equipment

                              i.        Televisions

                             ii.        Entertainment Centres

 

5. INVENTIONS & INVENTORS

 

16. Timeline of the Major Inventions

 

17. Inventors

 

a.    The Mesopotamians

b.    Leonardo DaVinci

c.    Galileo Galilei

 

 

YEAR 6

 

1. PRACTICAL DESIGN

 

18. Art & Textiles

 

a.    Lino Design & Printing

b.    School Fun Day Advertisement Boards

c.    Scenery for School Plays

 

19. Moving Objects

 

a.    Objects with Wheels

 

2. IMAGINATIVE DESIGN

 

20. Clothing

 

a.    Fashion Clothes

 

21. Buildings

 

a.    Large Buildings

                              i.        Gothic Buildings

                             ii.        Classical Buildings

                            iii.        Modernist Buildings

                           iv.        Futuristic Buildings

 

 

22. Furniture

 

a.    Tables

b.    Cabinets

 

23. Interior Design

 

a.    Lounge

b.    Kitchen

c.    Dining Room

d.   Study

 

3. PRACTICAL TECHNOLOGY

 

24. Electrical Circuit Devices

 

25. Lamps

 

26. Web Sites / Pages

 

a.    Using Dreamweaver

b.    Using IWeb

c.    Designing a Template

d.    Designing a Web Page

e.    Publishing a Web Page / Site

 

27. Computer Work

 

a.    Using Microsoft Word

b.    Using Microsoft Excel

c.    Using Microsoft Powerpoint

d.    Using ITunes

e.    Using IPhoto

f.     Using IMovie

g.    Using GarageBand

h.    Using Corel Photo-Paint & Draw

i.      Using Google Earth

j.      Email

                              i.        Writing Emails

                             ii.        Sending Emails

k.    Using the Internet

                               i.        Searching

                             ii.        Downloading

 

 4. IMAGINATIVE TECHNOLOGY

 

28. How Things Work

 

a.    Harnessing the Elements

                               i.         Floating

                              ii.         Flying

                             iii.         Pressure Power

                             iv.         Using Heat

b.    Electricity & Automation

                              i.        Electricity

                             ii.        Magnetism

                            iii.        Sensors & Detectors

 

29. Designing Technology

 

a.    Electrical Equipment

                              i.        Mobile Phones / iPods / Cameras

                             ii.        Kitchen Appliances

b.    Vehicles

                              i.        Eco-Vehicles

                            ii.        Fast Cars

 

5. INVENTIONS & INVENTORS

 

30. Timeline of the Major Inventions

 

31. Inventors

 

a.    Benjamin Franklin

b.    Michael Faraday

c.    Alexander Graham Bell

d.    Thomas Edison

 

YEAR 7

 

1. PRACTICAL DESIGN

 

32. Food & Drinks

 

a.  Cultural Meals

b.  Fruit Drinks

 

33. Games & Toys

 

a.    Board Games

 

34. Art & Textiles

 

a.    Lino Design & Printing

b.    Scenery for School Plays

 

35. Moving Objects

 

a.    Spring Based Mechanisms

 

2. IMAGINATIVE DESIGN

 

36. Clothing

 

a.    Gadget Clothes

 

37. Furniture

 

a.    Beds

b.    Bathroom Items

 

38. Interior Design

 

a.    Bedroom

b.    Bathroom

 

3. PRACTICAL TECHNOLOGY

 

39. Robots

 

40. Radios

 

41. Web Sites / Pages

 

a.    Using Dreamweaver

b.    Using IWeb

c.    Designing a Template

d.    Designing a Web Page

e.    Publishing a Web Page / Site

 

42. Computer Work

 

a.    Using Microsoft Word

b.    Using Microsoft Excel

c.    Using Microsoft Powerpoint

d.    Using ITunes

e.    Using IPhoto

f.     Using IMovie

g.    Using GarageBand

h.    Using Corel Photo-Paint & Draw

i.      Using Google Earth

j.      Email

                              i.        Writing Emails

                             ii.        Sending Emails

k.    Using the Internet

                               i.        Searching

                             ii.        Downloading

 

 4. IMAGINATIVE TECHNOLOGY

 

43. How Things Work

 

a.    Waves

                              i.        Light & Images

                             ii.        Photography

                            iii.        Printing

                           iv.        Sound & Music

                            v.        Telecommunications

 

44. Designing Technology

 

a.    Electrical Equipment

                              i.        Futuristic Gadgets

b.    Vehicles

                              i.        Trains

                            ii.        Planes

 

 

5. INVENTIONS & INVENTORS

 

45. Timeline of the Major Inventions

 

46. Inventors

 

a.    Nikolai Telsa

b.    The Wright Brothers

c.    Alexander Fleming

d.    Marie Curie

 

 

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